Entries tagged - "update"
- Devlog #12: Next Steps for 2dcl - New Animations in Woods Folk - Laidaxai in Cuentitos.
- Devlog #11: Version 0.2 of 2dcl - Woods Folk begins to sketch the trailer - Integration of "cuentitos" with Unity - Progress of the Laidaxai prototype.
- Devlog #10: Login and scene deployment in 2dcl - Woods Folk new logo - Plans to integrate cuentitos with Unity - Laidaxai prototype now in Unity.
- Devlog #9: Continuation of 2dcl - Development of Woods Folk - Internal testing of cuentitos - Progress in Laidaxai's narrative.
- Devlog #8: Talk with the Grant Support squad about 2dcl - Scene loading, new characters, and mini map for Woods Folk (Previously Weekends in the Woods) - Cuentitos v0.2 - Reorganization in Laidaxai
- Devlog #7: A new grant from 2dcl - Mazes in Weekends in the Woods - cuentitos in version 0.2 - Laidaxai walks slower but still standing.
- Devlog #6: Ideas for the new 2dcl grant - Introduction to Weekends in the Woods - Progress in the cuentitos runtime - Laidaxai's Graphic identity
- Devlog #5: Do we continue with 2dcl? - cuentitos has a compiler - backgrounds, and mechanics in Laidaxai
- Devlog #4: 2dcl Launch and We Delve into the Black Tree
- Devlog #3: Moving, Palabritas, Laidaxai, and progress in 2dcl
- Devlog #2: 2dcl progress
- Devlog #1: About Animal Liberation and Mr. Nugget - Our next steps
- A New Hope (or 2022: The Year We Didn't Finish Anything)